Tuesday, June 27, 2017
Session 36: Medusa Cuckoo
Upon reaching the summit of the cliff, we surveyed our surroundings and spotted a small tower rising out of the forest below. After a quick search, we found an old trail leading into the forest. The tower appeared to rise from the rock almost organically for there were no visible doors to be found. Following this trail further led us to what appeared to be an old, dilapidated villa. With the tower looming nearby, we surmised that there may be a passage leading to the tower within.
Approaching the gate house, we noted a number of lifelike statues of dwarves littering the area. The status were of incredible detail and might have been true works of art had not the expressions of the dwarves conveyed such horror. Tables had been overturned to form a barrier but appeared to have had little effect in halting whatever force had overrun the manor. Moving further in, the manor was largely empty and appeared to have been ransacked of any of its valuables.
Eventually in our searching, we discovered a passage leading down into the earth beneath the manor. There we found ourselves in a large antechamber whose primary feature was a titanic column in the center. As we surveyed the antechamber, we were ambushed by the slings of four kobolds who had hidden at the top of the column. We weathered their first volley of stones and then took action while the little ingrates reloaded. In a flash, Lynnya and I teleported to the top of the column through a gate of magic. Meanwhile, the rogue, Tywil, made his own magical relocation, disappearing in a puff of mist and appearing in the midst of the kobolds an instant later. The goliath, being half the height of the column to begin with, merely climbed up to join us. Startled as they were by our sudden appearance, the kobolds fell quickly to arrow, spell, and sword as they fumbled with their slings.
The battle ended, we now saw how the kobolds were able to sneak upon us. A spiral staircase rested atop the column and led upward, seemingly into the tower. Mounting the stairs, we found they indeed rose up into the tower. We only found one chamber, all the way at the top of the tower. It was a semi-circular chamber with a wall cutting through what would have been the center of the circle. Upon this wall, there was a great clock face looming ominously over us.
Just then, the clock struck midnight and began to chime. As part of the clock’s display, a small door opened twenty feet above where we stood. Expecting a small animatronic dwarf, as is customary within their craftsmanship, we were instead horrified to see a medusa step through the door. Suddenly, the dwarven statues near the gate house made much sense. I felt the lethargy of the medusa’s gaze grip my body just as I was able to look away. Thinking quickly, I unstoppered the Eversmoking Bottle Flint had given me (and he thought I would never find a use for it!) and the room quickly filled with a quick smoke, obscuring the medusa. Tywil leapt up to the platform where the medusa stood to engage her directly but was nearly brought low by the short sword she wielded and the poison of her writhing, serpentine hair. While the rogue fought her directly, Lynnya, Goblin, and I engaged her with spell and arrow. Certainly, the smoke filling the chamber made the battle more difficult but it protected us from the medusa’s deadly gaze. The odds against her, the medusa retreated back through the door which closed tightly behind her. We refused to be deterred, however. Mustering his strength, the goliath moved the hands of the clock to the top of the hour, causing the chimes to thunder through the tower and thrust the startled medusa back into the room where we quickly made short work of her.
Following the battle, we searched through her chambers behind the wall and found a small chest with an array of treasures, including a magic ring of protection. We then rested, anticipating the battle against whatever foul force was holding this kobold rabble together into an army.